'Gaming disorder' will soon be classified as a mental health condition

'Gaming disorder' will soon be classified as a mental health condition

'Gaming disorder' will soon be classified as a mental health condition

The full description of the newly-added "Gaming Disorder" can be found on the official World Health Organization Classification of Diseases, 11th edition.

"Gender incongruence, meanwhile, has also been moved out of mental disorders in the ICD, into sexual health conditions", the report says.

The latest version of the ICD was released on Monday to include the condition - which is characterised by "a pattern of persistent or recurrent gaming behaviour which may be online or offline". "Increased frequency and intensity" of gaming has been cited as a predominant attribute of the disorder.

The WHO said that if gaming takes precedence over daily activities and life interests, then it can be classed as gaming disorder.

WHO will be notifying governments that they'll be expected to add gaming disorder to their public health systems.

Since gaming can result in feelings of pleasure and reward, spending excessive time in front of a screen can develop into an addiction.




This'll mean that annoyed parents and spouses won't be able to declare their child or partner is afflicted with gaming addiction if they've put in a few too many hours in Fortnite and other such compellingly competitive games.

ICD-11 will be presented at the World Health Assembly in May 2019 for adoption by member states, and will come into effect on January 1, 2022.

The inclusion of "gaming disorder" in WHO's revised catalogue of diseases met with resistence, both from industry and some experts. Cognitive Behavioural Therapy (CBT) and learning ways to live with computers responsibly. Of course, the disorder has been criticized from a number of corners, including health professionals who have written it off as being overly broad and subjective.

In turn, it might encourage those who can't stop playing games to seek help. Thus, the inclusion for the first time of traditional medicine is a way of recording epidemiological data about disorders described in ancient Chinese medicine, commonly used in China, Japan, Korea, and other parts of the world.

Those of us who game, however, have probably indulged ourselves on a binge of The Sims (or whatever your guilty pleasure is). "However, their prevalence has been increasing to such an alarming degree that we welcome the official World Health Organization recognition as it can help propel further research and provision of services".

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